Graduate Research
Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture
In this project I explored adult learning by applying cognitive theory of multimedia learning and constructivism, along with elearning paradigms and dynamic 3D models to deliver a innovative approach to histology curriculum for incoming dental students.
Pixelogic Z Brush / Autodesk 3DS Max / Articulate Storyline / Quick Haptics
​
Client /
UIC
Role /
research,
3D modeling, elearning,
education,
information architecture
Year /
2016 -2018
The sweeping use of simulator technology in medicine presents many educational opportunities. Just as critical as functional technology is functional design. This is to say, asset design and information architecture (IA) must be considered equal to technology when developing simulator experiences to ensure educational goals are maintained. These factors were brought into question when creating a new three-dimensional (3D) model for use in an existing haptic-based periodontal probing simulator. This project represents an increasingly relevant challenge to conserve and adapt existing simulator technology in line with systems advancements and research in learning. The 3D models and proposed architecture are intended to exhibit how, with proper integration, these attributes can alter a single-objective, procedural task trainer into a meaningful and relevant virtual-reality scenario.
This project was awarded a research grant for excellence in health science visual communications by The Vesalius Trust and will be published in the Journal of Biocommunication in 2019. Manuscript available here.
​